
When data follows a pattern called a normal probability distribution, then approximately 68\% of the observations will be within one standard deviation from the mean, 95\% of the observations will be within two standard deviations of the mean, and 99.7\% will be closer than three standard deviations from the mean.
This means most data points cluster around the average (mean), and fewer data points are found as they get further away from the average. The graph of a normal distribution looks like a bell shape.
Think of a data set as a collection of measurements (like test scores, heights, etc.). To compare scores from different situations easily, we often standardize them. This uses the mean and standard deviation of the original data.
To convert a raw data value (x) from a population with a known mean (\mu) and standard deviation(\sigma) into a standardized score, or z-score, we use this formula:
A negative z-score indicates the data value is below the mean, while a positive z-score indicates it is above the mean. A z-score of 0 means the value is exactly the mean.
The standard normal distribution is a special normal distribution with a mean (\mu) of 0 and a standard deviation(\sigma) of 1. When we calculate z-scores, we are converting our data to fit this standard scale.
An important rule is that the total area under any normal curve always equals 1 (or 100\%). This represents the total probability of all possibilities.
We can represent the probability of an event occurring within a certain range as the area under the standard normal curve corresponding to that range of z-scores. For example:
Visualizing these areas helps in understanding and calculating probabilities.
The Empirical Rule (68-95-99.7 rule) seen earlier describes the approximate areas within 1, 2, and 3 standard deviations of the mean for any normal distribution, including the standard normal distribution (where the standard deviations correspond directly to z-scores of \pm 1, \pm 2, and \pm 3).
Tables for the standard normal distribution, often called z-tables, allow us to find the area under the curve associated with specific z-scores, which corresponds to probabilities. Different tables show areas differently. The table used in the examples in this section shows the area between the mean (z=0) and a positive z-score. To find other areas (probabilities), we need to use the properties of the normal curve:
Using these properties and the table (which gives the area from 0 to z), we can find:
The table shows the area under the standard normal curve between 0 and a given z-score. Use this table to find the probability that a variable has a z-score less than z=0.84. Give your answer to four decimal places.
A sprinter is training for a national competition. She runs 400\text{ m} in an average time of 75 seconds, with a standard deviation of 6 seconds.
Use the table showing the area under the standard normal curve between 0 and a given z-score to answer the questions.
Determine the z-score of a time of 67 seconds. Round your answer to two decimal places.
Find the probability that the sprinter runs 400\text{ m} in less than 67 seconds. That is, find P\left(x<67\right). Round your answer to four decimal places.
Find the probability that the sprinter runs 400\text{ m} between 70 and 80 seconds. That is, find P(70 \lt x \lt 80). Round your answer to four decimal places.
The value 0.0918 represents the probability that:
The mean height of an adult male is 1.78\text{ m}, with a standard deviation of 9\text{ cm}. Assume heights are normally distributed.
Find the z-score of a height of 1.69\text{ m}.
If 700 adult males are chosen at random, find the approximate number of males who are taller than 1.69\text{ m}. Round your answer to the nearest whole number.
IQ scores are normally distributed with a mean of 100 and a standard deviation of 15. Using the Empirical Rule(68-95-99.7), estimate the percentage of people with an IQ score between 70 and130.
Using the provided z-table (area from 0 to z), find the probability P(Z \gt 1.25). Give your answer to four decimal places.
Using the provided z-table (area from 0 to z), find the probability P(0.50 \lt Z \lt 1.50). Give your answer to four decimal places.
Probabilities for a standard normal distribution are represented by areas under its curve. The total area is 1.
A z-table helps find these areas. The table used here gives the area between the mean (z=0) and a positive z-score.
To find probabilities (areas) using this type of table:
We need to determine the z-score first if starting with raw data, using z=\dfrac{x-\mu}{\sigma}.
Graphing calculators and statistical software provide functions to calculate normal distribution probabilities directly, often more accurately and quickly than using tables. A common function is the Normal Cumulative Distribution Function (often abbreviated as normCdf, normalCdf, or similar).
This function calculates the area under the normal curve between a specified lower boundary and upper boundary for a given mean (\mu) and standard deviation(\sigma).
For the standard normal distribution, we always use:
To calculate different types of probabilities using normCdf(lower bound, upper bound, mean, standard deviation):
Consult the calculator's manual or help resources to find the exact location and syntax for its normal distribution functions.
Using a calculator, find the area under the standard normal curve between 1.30 and 1.70 standard deviations above the mean. Give your answer to four decimal places.
Using a calculator, find the probability P(Z \lt -0.78). Give your answer to four decimal places.
Using a calculator, find the probability P(Z \gt 1.05). Give your answer to four decimal places.
Graphing calculators use functions like normCdf(lower bound, upper bound, mean, standard deviation) to find probabilities (areas) under the normal curve.
For the standard normal distribution, always use mean \mu=0 and standard deviation \sigma=1.
Set the lower and upper bounds appropriately for the desired probability:
The calculator output directly gives the area under the curve, which represents the probability.